CellFilterFXAA
CellFilterFXAA
Based on FXAA algorithm by NVidia
Kind: global class
- CellFilterFXAA
- instance
- .source :
CellFilter
- .edge_threshold :
number
- .console_edge_threshold_min :
number
- .console_edge_sharpness :
number
- .source :
- static
- instance
cellFilterFXAA.source : CellFilter
Kind: instance property of CellFilterFXAA
cellFilterFXAA.edge_threshold : number
0.125 leaves less aliasing, but is softer (default!!!) 0.25 leaves more aliasing, and is sharper
Kind: instance property of CellFilterFXAA
cellFilterFXAA.console_edge_threshold_min : number
0.06 - faster but more aliasing in darks 0.05 - default 0.04 - slower and less aliasing in darks
Kind: instance property of CellFilterFXAA
cellFilterFXAA.console_edge_sharpness : number
8.0 is sharper (default!!!) 4.0 is softer 2.0 is really soft (good only for vector renderer inputs)
Kind: instance property of CellFilterFXAA
CellFilterFXAA.from(source) ⇒ CellFilterFXAA
Kind: static method of CellFilterFXAA
Param | Type |
---|---|
source | CellFilter |