GLSLSimulationShader
Constants
- WRITE_WHITE_FRAGMENT_SHADER :
string
Fragment shader is there to satisfy requirement of 2 shaders to compile shader program in WebGL, in actuality it is unused
Functions
-
addLineNumbers(string) ⇒
string -
getShaderErrors(gl, shader, type) ⇒
string
WRITE_WHITE_FRAGMENT_SHADER : string
Fragment shader is there to satisfy requirement of 2 shaders to compile shader program in WebGL, in actuality it is unused
Kind: global constant
addLineNumbers(string) ⇒ string
Kind: global function
| Param | Type |
|---|---|
| string | string |
getShaderErrors(gl, shader, type) ⇒ string
Kind: global function
| Param | Type |
|---|---|
| gl | WebGLRenderingContext | WebGL2RenderingContext |
| shader | |
| type |