Skip to main content

mesh_apply_skeletal_vertex_skinning

mesh_apply_skeletal_vertex_skinning(destination, destination_offset, positions, vertex_count, skin_weights_array, skin_indices_array, bone_matrices, m4_bind, m4_bind_inv, [bones_per_vertex])

Kind: global function

ParamTypeDescription
destinationArray.<number> | Float32Array
destination_offsetnumber
positionsArray.<number> | Float32Array
vertex_countnumber
skin_weights_arrayArray.<number> | Float32Array
skin_indices_arrayArray.<number> | Uint32Array
bone_matricesArray.<number> | Float32Array4x3 transform matrices
m4_bindArray.<number> | Float32Array
m4_bind_invArray.<number> | Float32Array
[bones_per_vertex]number