mesh_apply_skeletal_vertex_skinning
mesh_apply_skeletal_vertex_skinning(destination, destination_offset, positions, vertex_count, skin_weights_array, skin_indices_array, bone_matrices, m4_bind, m4_bind_inv, [bones_per_vertex])
Kind: global function
| Param | Type | Description |
|---|---|---|
| destination | Array.<number> | Float32Array | |
| destination_offset | number | |
| positions | Array.<number> | Float32Array | |
| vertex_count | number | |
| skin_weights_array | Array.<number> | Float32Array | |
| skin_indices_array | Array.<number> | Uint32Array | |
| bone_matrices | Array.<number> | Float32Array | 4x3 transform matrices |
| m4_bind | Array.<number> | Float32Array | |
| m4_bind_inv | Array.<number> | Float32Array | |
| [bones_per_vertex] | number |