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ShadedGeometry

Classes

Represents a primitive 3d object, a combination of a material and geometry This is roughly equivalent to single draw call, note that his is not a hierarchical data structure, if you want that - you will need to combine multiple entities, each with a ShadedGeometry component

Constants

scratch_aabb3_array : Float32Array

Kind: global constant
Read only: true

scratch_m4 : Float32Array | mat4

Kind: global constant

scratch_ray_0 : Float32Array

Kind: global constant
Read only: true