ShadedGeometry
Classes
- ShadedGeometry
Represents a primitive 3d object, a combination of a material and geometry This is roughly equivalent to single draw call, note that his is not a hierarchical data structure, if you want that - you will need to combine multiple entities, each with a
ShadedGeometry
component
Constants
- scratch_aabb3_array :
Float32Array
- scratch_m4 :
Float32Array
|mat4
- scratch_ray_0 :
Float32Array
scratch_aabb3_array : Float32Array
Kind: global constant
Read only: true
scratch_m4 : Float32Array
| mat4
Kind: global constant
scratch_ray_0 : Float32Array
Kind: global constant
Read only: true