ShadedGeometry
Classes
Represents a primitive 3d object, a combination of a material and geometry
This is roughly equivalent to single draw call, note that his is not a hierarchical data structure, if you want that - you will need to combine multiple entities, each with a ShadedGeometry component
Constants
-
scratch_aabb3_array :
Float32Array -
scratch_m4 :
Float32Array|mat4 -
scratch_ray_0 :
Float32Array
scratch_aabb3_array : Float32Array
Kind: global constant
Read only: true
scratch_m4 : Float32Array | mat4
Kind: global constant
scratch_ray_0 : Float32Array
Kind: global constant
Read only: true