Transform
Classes
A Transform represents the position, rotation, and scale of an object in 3D space. Think of it like the object's location, orientation, and size. It has properties for position (like coordinates), rotation (how it's oriented), and scale (how big it is).
Constants
-
scratch_matrix :
Float32Array -
FLAGS_DEFAULT :
TransformFlags|number
Default set of flags for any Transform
scratch_matrix : Float32Array
Kind: global constant
FLAGS_DEFAULT : TransformFlags | number
Default set of flags for any Transform
Kind: global constant