computeMaterialEquality
computeMaterialEquality(a, b) ⇒ boolean
NOTE: does not do deep comparison on textures, only checks the IDs
Kind: global function
| Param | Type |
|---|---|
| a | Material | MeshStandardMaterial | MeshDepthMaterial | MeshMatcapMaterial |
| b | Material | MeshStandardMaterial | MeshDepthMaterial | MeshMatcapMaterial |