spline3_hermite_to_bezier
spline3_hermite_to_bezier(result, result_offset, result_stride, p0, p1, m0, m1)
One-dimensional cubic curve conversion from Hermite to bezier
Kind: global function
See: spline3_bezier_to_hermite
| Param | Type | Description |
|---|---|---|
| result | Float32Array | Array.<number> | where to put results |
| result_offset | number | offset to start writing at in result array |
| result_stride | number | how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions |
| p0 | number | |
| p1 | number | |
| m0 | number | tangent at p0 |
| m1 | number | tangent at p1 |