spline3_bezier_to_hermite
spline3_bezier_to_hermite(result, result_offset, result_stride, p0, p1, p2, p3)
1D Cubic spline. The result is [v0, m0, v1, m1] where X are values are M are tangents.
Kind: global function
See: spline3_hermite_to_bezier
| Param | Type | Description |
|---|---|---|
| result | Float32Array | Array.<number> | where to put results |
| result_offset | number | offset to start writing at in result array |
| result_stride | number | how far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions |
| p0 | number | |
| p1 | number | |
| p2 | number | |
| p3 | number |