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spline3_bezier_to_hermite

spline3_bezier_to_hermite(result, result_offset, result_stride, p0, p1, p2, p3)

1D Cubic spline. The result is [v0, m0, v1, m1] where X are values are M are tangents.

Kind: global function
See: spline3_hermite_to_bezier

ParamTypeDescription
resultFloat32Array | Array.<number>where to put results
result_offsetnumberoffset to start writing at in result array
result_stridenumberhow far to step between each written value. Necessary for N-dimensional curves where we want to interleave multiple curves together, such as for color or quaternions
p0number
p1number
p2number
p3number