smoothStep
smoothStep(edge0, edge1, x) ⇒ number
Adapted from OpenGL spec smoothstep performs smooth Hermite interpolation between 0 and 1 when edge0 < x < edge1. This is useful in cases where a threshold function with a smooth transition is desired.
Kind: global function
See: https://en.wikipedia.org/wiki/Smoothstep
Param | Type |
---|---|
edge0 | number |
edge1 | number |
x | number |