brdf_burley
brdf_burley(NoV, NoL, LoH, roughness) ⇒ number
Kind: global function
See
- https://google.github.io/filament/Filament.md.html#listing_diffusebrdf
- Brent Burley. 2012. Physically Based Shading at Disney. Physically Based Shading in Film and Game Production, ACM SIGGRAPH 2012 Courses. N = surface normal L = light direction V = view direction H = normalize( V + L )
Param | Type | Description |
---|---|---|
NoV | number | = abs(dot(n, v)) + 1e-5 |
NoL | number | = lamp(dot(n, l), 0.0, 1.0) |
LoH | number | = clamp(dot(l, h), 0.0, 1.0) |
roughness | number | surface roughness coefficient |