computeTriangleRayIntersectionBarycentric
computeTriangleRayIntersectionBarycentric(result, origin_x, origin_y, origin_z, direction_x, direction_y, direction_z, ax, ay, az, bx, by, bz, cx, cy, cz) ⇒ boolean
Compute barycentric coordinates for triangle intersection NOTE: most of the code is inlined for speed to avoid allocation and function calls
Kind: global function
Source: https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2, 1997, p. 21–28)
See: https://github.com/erich666/jgt-code/blob/master/Volume_02/Number_1/Moller1997a/raytri.c
| Param | Type | Description |
|---|---|---|
| result | Array.<number> | [t,u,v, normal_x, normal_y, normal_z] will be written here |
| origin_x | number | |
| origin_y | number | |
| origin_z | number | |
| direction_x | number | |
| direction_y | number | |
| direction_z | number | |
| ax | number | |
| ay | number | |
| az | number | |
| bx | number | |
| by | number | |
| bz | number | |
| cx | number | |
| cy | number | |
| cz | number |