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computeTriangleRayIntersection

computeTriangleRayIntersection(result, origin_x, origin_y, origin_z, direction_x, direction_y, direction_z, ax, ay, az, bx, by, bz, cx, cy, cz) ⇒ boolean

NOTE: adapted from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h

Kind: global function
Source: https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2,‎ 1997, p. 21–28)

ParamType
resultSurfacePoint3
origin_xnumber
origin_ynumber
origin_znumber
direction_xnumber
direction_ynumber
direction_znumber
axnumber
aynumber
aznumber
bxnumber
bynumber
bznumber
cxnumber
cynumber
cznumber