computeTriangleRayIntersection
computeTriangleRayIntersection(result, origin_x, origin_y, origin_z, direction_x, direction_y, direction_z, ax, ay, az, bx, by, bz, cx, cy, cz) ⇒ boolean
NOTE: adapted from http://www.geometrictools.com/GTEngine/Include/Mathematics/GteIntrRay3Triangle3.h
Kind: global function
Source: https://en.wikipedia.org/wiki/M%C3%B6ller%E2%80%93Trumbore_intersection_algorithm (Möller and Trumbore, « Fast, Minimum Storage Ray-Triangle Intersection », Journal of Graphics Tools, vol. 2, 1997, p. 21–28)
| Param | Type |
|---|---|
| result | SurfacePoint3 |
| origin_x | number |
| origin_y | number |
| origin_z | number |
| direction_x | number |
| direction_y | number |
| direction_z | number |
| ax | number |
| ay | number |
| az | number |
| bx | number |
| by | number |
| bz | number |
| cx | number |
| cy | number |
| cz | number |