computeTriangleClosestPointToPointBarycentric
computeTriangleClosestPointToPointBarycentric(result, result_offset, px, py, pz, ax, ay, az, bx, by, bz, cx, cy, cz) ⇒ void
Kind: global function
| Param | Type | Description |
|---|---|---|
| result | Array.<number> | result is written as a 2d vector, since barycentrics add up to 1, we omit the last value |
| result_offset | number | |
| px | number | reference point |
| py | number | reference point |
| pz | number | reference point |
| ax | number | Triangle apex A |
| ay | number | Triangle apex A |
| az | number | Triangle apex A |
| bx | number | Triangle apex B |
| by | number | Triangle apex B |
| bz | number | Triangle apex B |
| cx | number | Triangle apex C |
| cy | number | Triangle apex C |
| cz | number | Triangle apex C |