Skip to main content

computeEdgeCollapseCost

Constants

Value to be used when collapse would flip normal of one or more adjacent faces

Functions

Approximate cost of collapsing an edge, removing victim vertex from topology and merging it with the target vertex NOTE: adapted from THREE.js mesh simplification code

INVALID_FLIP_COST : number

Value to be used when collapse would flip normal of one or more adjacent faces

Kind: global constant

computeEdgeCollapseCost(victim, target, victim_edge, vertex_quadratics) ⇒ number

Approximate cost of collapsing an edge, removing victim vertex from topology and merging it with the target vertex NOTE: adapted from THREE.js mesh simplification code

Kind: global function

ParamType
victimTopoVertex
targetTopoVertex
victim_edgeTopoEdge
vertex_quadraticsMap.<number, Quadratic3>