computeEdgeCollapseCost
Constants
- INVALID_FLIP_COST :
number
Value to be used when collapse would flip normal of one or more adjacent faces
Functions
- computeEdgeCollapseCost(victim, target, victim_edge, vertex_quadratics) ⇒
number
Approximate cost of collapsing an edge, removing victim vertex from topology and merging it with the target vertex NOTE: adapted from THREE.js mesh simplification code
INVALID_FLIP_COST : number
Value to be used when collapse would flip normal of one or more adjacent faces
Kind: global constant
computeEdgeCollapseCost(victim, target, victim_edge, vertex_quadratics) ⇒ number
Approximate cost of collapsing an edge, removing victim vertex from topology and merging it with the target vertex NOTE: adapted from THREE.js mesh simplification code
Kind: global function
Param | Type |
---|---|
victim | TopoVertex |
target | TopoVertex |
victim_edge | TopoEdge |
vertex_quadratics | Map.<number, Quadratic3> |