plane3_compute_ray_intersection
plane3_compute_ray_intersection(out, originX, originY, originZ, directionX, directionY, directionZ, normalX, normalY, normalZ, dist) ⇒ boolean
Kind: global function
Returns: boolean - true if intersection is found, false otherwise
| Param | Type | Description |
|---|---|---|
| out | Vector3 | Result will be written here |
| originX | number | Ray origin |
| originY | number | Ray origin |
| originZ | number | Ray origin |
| directionX | number | Ray direction |
| directionY | number | Ray direction |
| directionZ | number | Ray direction |
| normalX | number | Plane normal |
| normalY | number | Plane normal |
| normalZ | number | Plane normal |
| dist | number | Plane distance |